Jun 16, 2006, 10:26 PM // 22:26
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#1
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Krytan Explorer
Join Date: Feb 2006
Location: America, how I dispise it...
Guild: Order Of The Mystic Phoenix
Profession: R/Mo
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Wa/Ele Build Idea. Any good?
Heres an idea I have for my Warrior/Elementalist he is only level 10 right now so I don't an "Attribute Set Section" here. I did test it in many PvP only battles, minus the Faction skill. Just a skill set and my reasons for thier use. Please read the entire thing before posting, undertsand it's just an idea I have been playing with for a month or two. Thanks.
Purpose
This is your general damage dealing Wariror build with the ability to force the foe to retreat or else die while keeping safe. I have used this with a PvP only Character and am working my way to making it with my PvE Warrior.
Skill Set:
Sever Artery
Dragon Slash
Final Thrust
Heal Sigent
Glyph Of Lesser Energy
Fire Strom
Lava Front
Disciplined Stance
Strategy:
To start the fight watch for any enemy and let them come to you as they approach hit "Glyph Of Lesser Energy" then "Fire Storm" if timed right as they get to you the spell will hit them. If you time it even better you can cast it a few seconds before they come into contact and give you time to cast "Lava Front". Then start to spam your sword skills starting with "Severy Artery" wait till either "Dragon Slash" or "Final Thrust" are charge and unleash them. If it's a Ranger or a potenailly dangerous Elementalist or just no choice but to make the move then cast "Disciplined Stance" and go in.
Now as one might ask why those sword skills. It is elemerty my Dear Watson your going to spam them in a sence. "Severy Artery" then unleash "Dragon Slash" with it maxed and a Furious Sword you will be able to hit them with "Severy Artery" again or hit them with "Final Thrust".
During the battle don't be scare to fire the spells in the heat of battle infact thats a great idea that turns the tides. It's a great way to rid your self of a large group of monster which allows you to heal sence monsters will ALWAYS run if they can from Fire Strom. Plus it's always a great surpise for that Shadow Stepping assassin thats headed right for you. >
I have noticed many Warriors don't use "Heal Signet" till it's already to late and thier dead or it's just pointless. I have seen many Warriors and Runners die because they belive this skill will heal them all the way. Your best bet is to use it when you are about down to 60% Hp or right after using your spells.
Ups of This Build
The ability to deal about 70ish damage for 5seconds and then 55damage always to enemies. This build will often force even the toughess Warrior to retreat or die. About 80% they will run and beg the Monks to heal them. Plus many Rangers will not noticed you causing all tha havoc they belive a Nuker to be doing and focus on someone else till it's to late. Even with points in four skills you can still balance it pretty well if I remeber right back in my "PvP Only test." Either way oyu know you have enough in Fire when "Fire strom" and "Lava Front" combines to do over 70damage. The rest is up to you.
Downs Of This Build:
If a Ranger or Mesmers sees what you are doign with your spells they will stop you at all costs and thats the last thing you need. Your atatcks won't be as powerful as some other Warriors due to the points in "Fire Magic" but thats the thing about builds they all have thier loop holes. So Heal often and watch for those pesky Bi/Interrupters. >_<
Other Skills:
You can always drop one of the sword skills or "Disapline Stance" or both for "Protector Strike" and "Sprint" for a quick run down when the enemy runs but sence theres a percent chance of actual players running I stick with "Sword Skill Spamming." Unless I'm doing PvE.
Credit
Me ,myself, and the poor monsters that died helping me set this up better and allowing it to evolve form "Hamstring Burning" to what it is now.
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Jun 17, 2006, 10:57 AM // 10:57
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#2
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Academy Page
Join Date: Apr 2006
Location: Perth Aus
Guild: vanguards forsaken
Profession: W/
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1) sever artery cost 4 adrenaline. all it does is cause bleeding which is 3 degenaration or 9 damage a second. not only do u not need dragon slash to spam this because it can last 20 seconds, u shouldnt be spamming it because it alone is shit.
2)fire storm is another shit spell unless ur targeting idiots who dont know when there gonna take dps DONT move out the way.
3)glyph of energy has a cast time. the next spell u cast has a cast time. u could end up w8ing 3 seconds trying to put up a crappy firestrom while some1 can frenzy the shit out of you.
4)disciplined stance should be replace with balanced or shield stance then followed by another stance.
5)protocters strike<bulls strike bulls knocks em down so u get 2 attacks in.
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Jun 17, 2006, 12:00 PM // 12:00
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#3
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Frost Gate Guardian
Join Date: Dec 2005
Guild: [WDS]
Profession: Mo/Me
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Quite frankly, if you are going to bring this into a PvP environment, expect people to move out of your AoE spells. Expect to be blinded and weakened.
As a warrior, you have access to to adrenaline, use it. Energy is not your strong point here.
If you want to play with fire (pun not intended) then consider taking along Point Blank area of effect spells such as flame burst, inferno or the faction's only elite Star Burst. Either way I don't really recommend you use fire magic on a warrior, if you want to burn things use an elementalist.
As you said, your spells are likely to be interrupted, if you are being targeted in the first place. This leaves you with Dragon Slash, Sever and Final Thrust being the only skills to supplement your damage. You might want to switch out Sever Artery for Galrath Slash, as your only skill that eats adrenaline other than Dragon Slash itself is Sever Artery, and spamming that doesn't make them bleed any faster.
Also, your build doesn't have a res.
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Jun 17, 2006, 01:17 PM // 13:17
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#4
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Defencive stances on a warrior in PvP is generally a bad idea.
The idea of the warrior in PvP is very different to that in PvE. Your task is not to stay alive as long as possible with everything pounding on you. Its to kill every little bugger thats bashing your monk or mesmers with a large lump uf metal.
The DPS as you say is about 20 from firestorm and 20 from font (since I'll allow 10 attribs from tactics into fire) is 40 IF they stay in the range of the spells. Typically a frezied axe warrior can out put that kind of damage and spikes ever 8 seconds for 200+DW (300) damage.
You are also giving up invaluable Attack speed buffs, movement speed buffs, any KD skills or any interupt skills. No res is also a cardinal sin for PvP (except in certain builds)
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Jun 17, 2006, 04:23 PM // 16:23
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#5
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Krytan Explorer
Join Date: Feb 2006
Location: America, how I dispise it...
Guild: Order Of The Mystic Phoenix
Profession: R/Mo
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I see this gives me much to consider. The point of my fire spells were to be point blank but the ones I have arn't really filling that purpose. "Frenzy" I never cared for because the double damage maybe "Flurry" would be good? I was thinking of dropping "Sever Artery" for "Galrath Slash"" or "Silverwing Slash" but wasn't sure. "Star Burst" have a nice energy cost and cast time but I like "Dragon Slash" better. So I should drop "Fire Strom" and "Lava Front" and Glyph for better skills.
Ok heres a new idea.
Silverwing Slash(ust because I have it :P)
Dragon Slash{Elite}
Final Thrust
Sheild Stance
Heal Signet
Inferno
Bull strike
Res Sig
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Jun 17, 2006, 06:37 PM // 18:37
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#6
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Academy Page
Join Date: Feb 2006
Profession: W/
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how about:
Sever artery
Gash
Dragon slash
Frenzy
Sprint
Bulls Strike
Shock
Res signet
the standard shock warrior only with a sword
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Jun 17, 2006, 07:31 PM // 19:31
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#7
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Academy Page
Join Date: May 2006
Profession: Mo/Me
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The thing is, Final Thrust and Dragon Slash synergize very, very poorly.
You may want to replace Final Thrust with some other skill, such as silverwing slash or sun and moon slash.
I've been trying out this build in RA, and while it lacks snares, any off-snares(such as a cripshot ranger, another warrior with kd's, ele with gale), make it very effective(though it doesn't make good use of energy):
Sever Artery
Gash
Sun and Moon Slash
Dragon Slash [E]
Frenzy
Healing Signet
Rush/Sprint(to your preferrence, Rush I like because of the constant adrenaline you're getting)
Resurrection Signet.
Basically, once Dragon Slash charges, you're looking at almost constant skill spammage, until you get blocked off. Kiting really sucks for this build as it severely limits your damage, but with off-snares you should be able to spike fine. Otherwise just switching targets works okay.
Why not use any elementalist stuff? Well Leon, first, your energy is very poor, so these elementalist skills don't serve much of a damage boost. Usually, warrior adrenal skills, or even warrior energy skills are much more effective.
Why frenzy? Double damage when you know how to use it isn't really a problem. With warrior armor and abs runes, nothing outside of skills should be doing any notable damage to you. If you closely monitor what skills are being aimed at you, and cancel out frenzy with rush/sprint, you can easily get away with it. This works equally well in RA or TA, just takes some time to get used to - just try a few games, note when you take too much damage when using frenzy, then figure out when to cancel it.
Frenzy will provide more damage boosting than any amount of elementalist skills you put in.
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Jun 18, 2006, 01:38 AM // 01:38
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#8
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by Leon_Ux-ixen
I see this gives me much to consider. The point of my fire spells were to be point blank but the ones I have arn't really filling that purpose. "Frenzy" I never cared for because the double damage maybe "Flurry" would be good? I was thinking of dropping "Sever Artery" for "Galrath Slash"" or "Silverwing Slash" but wasn't sure. "Star Burst" have a nice energy cost and cast time but I like "Dragon Slash" better. So I should drop "Fire Strom" and "Lava Front" and Glyph for better skills.
Ok heres a new idea.
Silverwing Slash(ust because I have it :P)
Dragon Slash{Elite}
Final Thrust
Sheild Stance
Heal Signet
Inferno
Bull strike
Res Sig
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Frenzy is there to keep your pressure high and to build adren fast. Its very easy to cancel your frenzy with rush, since 4 swings is very fast. Just make sure its canceled before you start using healsig.
Again, since people attack warriors directly less often (especially at the start) you can get away with frenzy w/o the negatives. Frenzy is also used to help spikes, the faster you can get your attacks out the less chance the monk can ninja a guardian/infuse.
Standard shock war as follows: 16AM, 11Tact, 9Str, 2Air
Evis{e}, Exe, Frenzy, Shock, Rush, Bulls Strike, Heal sig, Res Sig
You have 2 KD skills there and 1 interupt, and an almighty spike.
Use the fact that most people will kite away from you, and use bull's strike for the first KD, slam Evis+exe and keep them down with a shock. Most squishies would probably be almost dead or dead.
Again with your build, inferno to do its job, you are diverting your attributes away from useful ones. If you want to be a PBAoE spiker, go E/A they can be quite deadly and can spam a series of spells for the job.
When frenzied, your evis+exe will be finished 1 second after the initial blow was struck. Evis does about 100 dmg, +100 from DW and Exe does about 100 dmg, since you have 20% dw on them, Exe is effectively +20% dmg.
I don't ever suggest dropping Final thrust from a sword build. Its possibly the single most damaging skill available to warrior. Sever+gash+final cleanly will kill any target at 60%ish hp. 70% if you're lucky with your crits.
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